🇮🇳 MUMBAI
LEt's Talk
ABOUT
SELECTED WORK
Most of this work is confidential. It's described here at the level of problem and approach — not detail. Where I can show something in full, I've linked it.
National security & intelligence
Decision tools for analysts working under pressure
I designed and pitched intelligence tooling for analysts working against real deadlines and real consequences. The hard part was never features — it was trust: what earns an analyst's attention on day one, and what stays gated until the system proves itself. I owned the the reasoning structures beneath it, and the flows that carried the concept to its audience.
OUTCOME
Shaped how analysts would first encounter the system, and delivered the demo that carried the concept to its intended audience.

AI product
An anticipatory intelligence platform
The interface was never the problem — priorities shifted faster than design could keep up, with nothing holding strategy and execution together. I built the missing layer: a lightweight structure that turned constantly-changing inputs into coherent product decisions instead of churn. I own the information architecture, the core flows, and the design system.
OUTCOME
Became the platform's design owner end to end — the architecture, flows, and system are mine, and the product now moves on a coherent direction instead of reacting to the latest conversation.

Global law & professional services
Making complex arguments legible enough to act on
For large global firms, I designed the artifacts that carry strategy into the room — competitive-intelligence work, and the reframing of dense internal methodology into clear, defensible narrative. Less decoration, more clarity: taking something complicated and making it land with the people who have to decide on it.

OUTCOME
Turned dense internal material into a clear narrative the team could present and defend — decision-ready, not just well-designed.
self-initiated concept
NetworkOcean
I took a real company's public problem — underwater data centers and GPU compute — and ran the full process solo: research, audience mapping, content and messaging strategy, copy, visual design, and Framer build. The challenge was translation: making subsea cooling economics and GPU infrastructure persuasive to engineers, enterprises, investors, and talent at once.

OUTCOME
A complete, live, end-to-end product story, built solo from research to shipped site, grasping unfamiliar technical domain from zero to something persuasive and real
What I Believe
Design for decisions
Every interface should help someone understand what matters, compare options, and act with confidence. I'm not interested in screens that look complete but leave the user unsure.
Structure before screens
I start with the flow, information architecture, and decision logic before I touch visual polish. If the structure is weak, the interface will only make the problems look nicer.
Ambiguity is the brief
The work I enjoy most starts before the problem is fully defined. That usually means making sense of vague input, shaping direction, and turning uncertainty into something the team can build around.
AI should create clarity
AI products are most useful when they reduce noise, surface the right knowledge, and support better decisions. I like designing systems where AI feels practical, legible, and actually useful.
Testimonials
I take on the hard, early-stage problems — full-time or as a partner to your team. If you're building something complex, AI-native, and not yet fully defined, let's talk.






